WebApr 22, 2014 · 1. You have to explicitly set the sceneRect of the QGraphicsScene. Otherwise, it will grow automatically. You will want it to be fixed size. Then, you need to subclass QGraphicsTextItem, or create your own QGraphicsItem from scratch. Maybe if you override virtual QRectF boundingRect () const, you could call the base boundingRect, … WebC++ (Cpp) QGraphicsTextItem::boundingRect - 30 examples found. These are the top rated real world C++ (Cpp) examples of QGraphicsTextItem::boundingRect extracted from open source projects. You can rate examples to help us improve the quality of examples. Programming Language: C++ (Cpp) Class/Type: QGraphicsTextItem Method/Function: …
python - Changing the color of a QGraphicsItem - Stack Overflow
WebOct 9, 2024 · If the first is selected, then by clicking on the Graphicsscene a GraphicsItem will be added to the scene. I would like to have a button, which would change the color of these points by pressing it. The color doesn't matter. It could be red for example. How could I do that? Thank you! WebObjectives • UsingQGraphicsView-relatedclasses • CoordinateSchemes,Transformations • Extendingitems • Eventhandling • Painting • Boundaries 3/41 GraphicsView sims 4 whooping mod
c++ - Zoom QGraphicsItem to fit QGraphicsView - Stack Overflow
WebLet's first take a look at the boundingRect() function: QRectF Mouse:: boundingRect() const { qreal adjust = 0.5; return QRectF (-18-adjust,-22-adjust, 36 + adjust, 60 + adjust); } The boundingRect() function defines the outer bounds of the item as a rectangle. Note that the Graphics View framework uses the bounding rectangle to determine ... WebIn this case. view->mapToScene ( view->viewport ()->geometry () ) returns a QPolygonF (NOT a QRectF) which is the visible rectangle in scene coordinates. By the way, … WebSep 15, 2012 · Ok, calling QGraphicsView::viewport().update() after QGraphicsScene::clear() solved my problems.. But does anyone have an explanaition to the behavior described above? EDIT: Upon doing doing something else I stumbled upon the actual core of the problem: I messed up the boundingRect() of my GraphicItems, so it … sims 4 why are dlcs so expensive